DigTheShape
Devlog
- January 17, 2020 by nariakiiwatani#google, #words, #search, #devlog今日の日付を取得したい word: c# time https://www.sejuku.net/blog/51208 GameObjectを子まで含めて破棄したい word: unity destroy https://www.sejuku.net/blog/53555 数値を16進数... Continue reading
- January 17, 2020 by nariakiiwatani#google, #words, #search, #devlogSpriteの色を変えたい word: unity sprite 色 https://uny-33.hatenadiary.org/entry/20150105/1420407788 エディタのインスペクタでドロップダウンリストを使いたい word: unit... Continue reading
- January 17, 2020 by nariakiiwatani#google, #words, #search, #devlogprefabからGameObjectを生成 words: unity prefab instantiate https://qiita.com/Teach/items/c28b4fe5ca8dc4c83e26 多次元配列の扱い方 words: C# 多次元配列 https://docs.microsoft.com/ja-j... Continue reading