• View all by nariakiiwataniCreator
  • Follow nariakiiwataniFollowFollowing nariakiiwataniFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

DigTheShape

← Return to DigTheShape

Devlog

  • Two blog posts about making this game
    January 18, 2020 by nariakiiwatani#know-how, #maiking, #behindthescenes
    I wrote two blog post about this game. I'm trying to share my experiences through making games especially with programmers and other kind of developers. I'm going to share some technical or know-how t... Continue reading
  • google_words_and_sites_20200115
    January 17, 2020 by nariakiiwatani#google, #words, #search, #devlog
    今日の日付を取得したい word: c# time https://www.sejuku.net/blog/51208 GameObjectを子まで含めて破棄したい word: unity destroy https://www.sejuku.net/blog/53555 数値を16進数... Continue reading
  • google_words_and_sites_20200114
    January 17, 2020 by nariakiiwatani#google, #words, #search, #devlog
    Spriteの色を変えたい word: unity sprite 色 https://uny-33.hatenadiary.org/entry/20150105/1420407788 エディタのインスペクタでドロップダウンリストを使いたい word: unit... Continue reading
  • google_words_and_sites_20200109
    January 17, 2020 by nariakiiwatani#google, #words, #search, #devlog
    prefabからGameObjectを生成 words: unity prefab instantiate https://qiita.com/Teach/items/c28b4fe5ca8dc4c83e26 多次元配列の扱い方 words: C# 多次元配列 https://docs.microsoft.com/ja-j... Continue reading
itch.io·View all by nariakiiwatani·Report·Embed